Alain SchooversUnity Fundamentals — What if? What Else?!What happens if the player is dead, what if your ammo has run out, what happens when we collect a powerup? All these scenarios can be set…Apr 2, 2021Apr 2, 2021
Alain SchooversUnity Fundamentals — Instantiating & DestroyingWith the power to create you also get the responsibility of taking away, these are simple functions to use but can be difficult to master.Mar 31, 2021Mar 31, 2021
Alain SchooversUnity Fundamentals — Pseudocode decyphering your thoughtsWhen you are writing code it can sometimes be hard to translate the ideas you have in your head directly into code. Luckily there is a…Mar 30, 2021Mar 30, 2021
Alain SchooversUnity Fundamentals — Variables the core of every programIn the last series of articles, we created a Prototype of a simple shooter game where we used some of the most basic functionality to show…Mar 29, 2021Mar 29, 2021
Alain SchooversUnity — Target PracticeGood day recruit today marks a new chapter in your training. You might know how to shoot but today you will learn to kill!Mar 28, 2021Mar 28, 2021
Alain SchooversUnity — Block basic trainingGoodmorning recruit. I hope you had some time to rest, now let's get you squared away!Mar 26, 2021Mar 26, 2021
Alain SchooversUnity — Setting the rulesCreating life comes with great responsibility, we have given our little square friend the power to move, run and even shoot.Mar 25, 2021Mar 25, 2021
Alain SchooversUnity — Fight or FlightOne of the most basic responses to danger is Fight or Flight. So let's work on this first.Mar 23, 2021Mar 23, 2021
Alain SchooversUnity — Taking controlLast time we talked about the concept of movement. It made the game feel more alive but it feels like something is still missing… Its…Mar 22, 2021Mar 22, 2021
Alain SchooversUnity — Let's talk movementMovement is everywhere around us. Some things move with the wind, others with the waves and some things can even move themselves.Mar 21, 2021Mar 21, 2021